RECENT
New Statements
The Block Gallery, Creative Industries, Brisbane, Australia
MAY 15 – 17, 2016-19
CHRIS HOWLETT, New Statements, 2016-19, Forton, HD videos, smoke, fog, form-ply. mdf, foam, polyurethane, interactive LED, porcelian, pigment, automotive paint, satin, epoxy glass, plaster, acrylic enamel, 3d prints, aluminium and fibre-glass.
NEW STATEMENTS, 2016-2019
New Statements is a new media exhibition that showcases an installation of interactive and screen-based Machinima works developed from 2016-19. This PhD practice–led research project explores the operations of a ‘techno-stice’ that demonstrates digital technology’s capacity to generate dissensual space in the form of new subjectivities and ethico-political perspectives in contemporary art … Slide Show >>
SELECTED
XX1 Triennale International Exhibition, Milan, Italy.
21 Century. Design After Design: GAME VIDEO/ART. A SURVEY
APRIL 4 – JULY 31, 2016

Chris Howlett, Metropolis I-III, 2009, installation view. Photo by IULM Communication
INTERVIEW
Chris Howlett's Metropolis I-III is currently on display in the ASSEMBLAGE level of GAME VIDEO/ART. A SURVEY…continue>>
DESCRIPTION
An official event of the XX1 Triennale International Exhibition. 21 Century. Design After Design, GAME VIDEO/ART. A SURVEY is the largest exhibition of digital game-based videos ever staged in Italy. Transforming the spaces of IULM’s Contemporary Exhibition Hall into a series of installations that immerse visitors in a landscape of pixels and polygons, GAME VIDEO/ART. A SURVEY brings together recent (2006-2016) works by more than thirty international artists using video games as raw material. Also known as machinima, these artworks explore themes related to simulation and representation, replay and re-enactment, architecture and urbanism, sex and race, politics and ideology through the lenses of the videogame…continue>>
ARGARMENIA - Game Play

Alternate Reality Gaming Project
Yerevan City, Armenia, 2013
ARGARMENIA was a series of real-time gaming environments designed both within real and virtual environments that challenge players' ability to problem solve, and develop their imaginations whilst...continue >>
ARGARMENIA - Exhibit

Alternate Reality Gaming Presentation
Tumo - centre for creative technologies, Yerevan, 2013
The exhibition and the screening were a brief overview of the events that took place between players and game developers on the 8th, 14th and the 15th of December throughout Yerevan City...continue>>
NEW DAWN - Part I

New Dawn
Boxcopy, Brisbane, Australia, 2013
The first component to New Dawn is a multi–channel video work which conflates the online spectacle of real events with virtual gaming. How do we determine certainty or truth and remove doubt from the decisions we make about real–time and...continue>>
NEW DAWN - Part II

New Dawn
Metro Arts, Brisbane, Australia, 2013
The second component to New Dawn is an ongoing series of sculptural works that have been in development since 2010. This new body of work will examine the mysterious nature of our reality by combining 3D printing technology software...continue>>
GAMERZ FESTIVAL #09

MACHINIMAS
Arcade P.A.C.A., Aix en Provence, France, 2013
The word “glitch“ first appeared in spaceship programmes in the USA in 1962. A computer glitch is the failure of a system, usually containing a computing device, to complete its functions or to perform them properly...continue>>
YEREVAN BIENNALE 01

The Oldest Computer in the World Discovered!
Armenian Center For Contemporary Experimental Art, 2013
The final installment of the four ARG’s in Armenia began as a closing event for the first Yerevan Biennale staged at the Armenian Center For Contemporary Experimental Art (NPAK). The ARG used the function...continue>>
VOCAL THOUGHTS

The Balance Against Us
Contemporary Art Space South Australia, 2010
CACSA Projects 2010 #9 presents Vocal Thoughts curated by Peter McKay was an exhibition that focused on various forms of mental unrest, bringing to the fore exchanges that are largely left unspoken, or...continue>>
PREMIER'S NEW MEDIA ART PRIZE

"Chris Howlett: In the not-too-distant future"
Gallery of Modern Art, Queensland, Australia, 2010
At the end of the first decade of the twenty–first century, contemporary culture appears increasingly seduced and absorbed by apocalyptic reveries. Scientists are...continue>>
VIDEOHOLICA

International Video Art Festival, 2010
Archeology Museum, Varna, Bulgaria
The 4th edition of VIDEOHOLICA International Video Art Festival took place in Varna between August 10th and August 18th, 2010 accompanying AUGUST IN ART International Biennial of Visual Arts....continue>>
C.H. ENTERPRISE

Melbourne, Brisbane, 2006-2010
Online, Print, Identity, Branding, PR
“Christopher Howlett Enterprise: this is not art but design”, was a process driven work of conceptual art that began in 2005 and turned the artist’s art practice into a design business through the New Enterprise Incentive Scheme (NEIS) which is a self-employment...continue>>
FLASHBACKS

"With SimCity the metropolis of glassy transparency becomes absolute - a vector to pure absence".
Metro Arts, Brisbane, 2009
In this installment of Flashbacks, Chris Howlett continues to examine the way in which meaning is derived from a multiplicity of places, spaces and texts. By making apparent how these complex discursive practices complicate what is meaningful and meaningless...continue>>
WEAPONS ON THE WALL

Seduction is Important: Chris Howlett’s Weapons on the Wall.
Institute of Modern Art, Brisbane, 2005
The title of Chris Howlett’s ongoing series of exhibitions comes from the description of World War II propaganda posters as ‘Weapons on the Wall’3. This phrase indicates the extent to which such wars are not just about fighting the enemy, but also about waging a war for people’s hearts and minds. Support for a cause...continue>>
INOUT

Blindside Artist Run Space
The Nicholas Building, Melbourne, 2006
One of the triggers for the work INOUT was a “Four Corners” documentary on an exclusive Christian fundamentalist sect called the Brethren which was recently televised on the Australian ABC channel...continue>>
ARC BIENNIAL

ARC: Art & Design Biennial
Sherwood Room, Brisbane City Hall, 2005
Why the title Lingua Franca? The concept of lingua franca is of a shared language-but derived from different languages-and used as a medium for communication between individuals from different heritages or origins...continue>>
FLASHBACKS

Flashbacks by Mark Webb
Balmoral Room, Brisbane City Hall, 2009
When thinking about how to address the complex political, social and aesthetic implications of Chris Howlett’s exhibitions, I had something of a flashback of my own and was drawn to revisit Andrew Feenberg’s Critical Theory of Technology (1991). As I recalled, this was...continue>>
HIRE ME OUT

Anywhere, CALARTS
Valencia & Los Angeles, California, 1999-2000
Hire Me Out place throughout Los Angeles and on campus at the California Institute of the Arts from 1999 till the end of 2000. The project sought to expand my ideas on authorship and the role of the Artist by...continue>>
PAST WORKS

Historical & Influences
Plöetz gallery, WhiteBox gallery, 1995-7
This selection of works from my years as a student and an artist, combine a number of different approaches to making art that all share common links in responding to Modernist Abstract Painting, The Body and Abject Art. Throughout Brisbane in the nineties, there was a heavy focus on Performance and Installation Art...continue>>